Load Map offers a quick insight into what was loaded to the memory. Click Debug / Show Load Map to open the Load Map view.
Load Map window displays a grid, which represents the target memory. Each grid unit represents the status summary of all bytes in that range. Legend is displayed on the left, explaining the color scheme.
On higher level, where one unit displays information for many bytes, the information on each byte is inspected and merged into single color. If all bytes in this regions have the same status, then this color is shown on the parent unit, otherwise the Mixed color is displayed. If a unit contains bytes with different statuses and at least one byte where the download was not successful, then Mixed Error color is displayed in order to propagate the information about the error to the top-most unit.
Lower and upper left addresses provide the address range that is displayed on the grid. Hovering over a unit will display the start address in the Address field. Clicking a unit will expand that memory region to the grid.
Addresses that were successfully filled with data (Loaded target and Loaded emul) will display the loaded data in the Data field.
Load Map view displays the total size of the loaded memory (in bytes).
Quick tip: If you wish to see what will be loaded to the target before actually downloading the application, then enable Hardware / Demo Mode and perform a download. Load map will show which memory regions would be programmed.